You'll DESIGN, BUILD, and TEST your own crowdsourcing / social computing system.
This is a team-based, semester-long design project, in which you'll create an original crowdsourcing and social computing application on your own. You'll work in teams of 3-4 people. More information about each milestone will be added to this page. Here is the timeline and grading weights for each milestone:
Now that you've mastered the arts and skills of crowdsourcing and social computing, it's important that you apply what you learned to a problem you deeply care about. It's a great way to learn further, and potentially make impact.
We'll create an assignment in KLMS for each milestone.
For each milestone deadline, all members of your team will lose 10% for each late day. Submissions will be accepted until three days after the deadline. After then you'll get 0 on that assignment. Please note that late submissions for midterm and final presentations are not allowed.
You'll need to find teammates to work on an exciting project this semester. Each team should have 4 people by default. In exceptional cases we'll accept 3-person teams.
Here are three methods you can use:
Please fill out the design project sign-up form.
In a team, you'll identify a problem that you'd like to tackle with your project, and brainstorm approaches to solving the problem.
In your report, please answer the following questions:
One report per team. Your report should be submitted as a zip file. The main report should be written in Markdown (please use the .md extension). We're going to publish your reports on the course website. Submit your team's report on KLMS.
Your team will now further develop the ideas that you came up with in Milestone #1. You'll create two types of artifacts that will capture your design process. Please follow the order presented below.
Your report should include the following:
One report per team. Your report should be submitted as a zip file.